As our media continues to go further down the neoliberal alley, with the likes of US President Donald Trump's Twitter feed haunting our social lives, you鈥檇 be surprised to find a bastion of progressive values beginning to embed itself within an unlikely sector of the economy, the gaming industry.
Melbourne-based indie videogame studio House House recently听 that it 鈥渨ill be paying at least 1% of [its] income to Indigenous groups, in perpetuity, as part of the Pay the Rent movement鈥 and encourages 鈥渙thers to do the same鈥.
This kind of recognition on a platform such as gaming is substantial and a start towards pushing the industry in the right direction.
This听complemented the studio's听recent project Untitled Goose Game听which features an acknowledgement of country in its end credits: 鈥淭his game was made on the lands of the Wurundjeri people of the Kulin Nation. We pay respects to their Elders, past and present. Sovereignty was never ceded.鈥
The game itself involves the player taking control of a goose described as 鈥渃haotic-neutral鈥, with a set list of tasks aimed at bringing disorder to an English village.
When asked about the 鈥渧ery small but angry political responses鈥, game developer : 鈥淲e have a joke canonical version of the world of the game, in which... it鈥檚 set in a world where a goose chased Margaret Thatcher out of office, leading Tony Benn to take over the UK and enact social democracy in the UK鈥
This outlandish yet casual depiction of an alternative universe and anarchic caricature is exactly what led the questionable "protagonist" towards the anti-Brexit icon it found itself to be during . Twitter user can be seen with the infamous goose holding the European Union flag, along with another depiction chasing Prime Minister Boris Johnson out of the country.
However, the response videogames get by attempting to include progressive values hasn鈥檛 been all positive.
Temtem was developed by Crema games, through publisher Humble Bundle, which is well-respected for its "videogame collections for charity". Its latest campaign 鈥 "Humble Australia Fire Relief Bundle" 鈥 was made available in an early access release. It allowed for players to choose their preferred pronouns when creating their online avatar.
It has, overall, been well received among听the gaming community as a promising challenger to Pokemon鈥檚 monopoly of the monster collecting genre. But听it has also been the target for ridicule by an outspoken minority as 鈥淪JW (Social Justice Warrior) propaganda鈥.
To be fair, the videogame has several shortcomings as an early release,听but some user reviews were more concerned with 鈥渃hoos[ing] your own pronouns鈥 and its 鈥淟GBT views鈥 in their critiques.听
Gaming news website One Angry Gamer, notorious as the 鈥Kotaku for right-wingers鈥 (or 鈥Breitbart for gamers鈥), gave a greater voice to these criticisms, with听 inferring it as the developer鈥檚 means to 鈥渁ccommodate mentally ill people who have ravaged all of our cultural norms鈥.
Usher descried the听听an attempt to normalise mental illness鈥μ齃eftists keep giving these mentally disturbed people a platform to spout their nonsense and sprout their degenerate religion to everybody else, especially in the media鈥
It鈥檚 this conservative minority that alienates both consumers and producers, and ultimately prevents videogames from reaching a broader audience as opposed to the hyper-masculine identity that they would like it to maintain.
Although there are various groups subscribing to a range of genres that do challenge this, the mainstream of videogames continue to attach themselves to the status quo and help听to suppress attempts towards progressive changes.听
However, it is largely the fault of the industry giants that would like to appeal to shareholders and loud but small stakeholders by unapologetically parading their totalitarian colours.
Blizzard Entertainment issued a ban on Ng 鈥淏litzchung鈥 Wai Chung on October 8 for publicly expressing his support for the Hong Kong protesters during a Hearthstone competition live stream.听
The following day, The听Guardian : 鈥淣g believes the developer could be bowing to Beijing鈥檚 world view by silencing him.鈥 This is not too far-fetched, as Chinese multinational conglomerate Tencent owns a stake in their parent company Activision Blizzard. It听is known for and string-pulling behind several other studios, displaying the hierarchical structure typical of these corporations.
Funnily enough, at the start of last year, Blizzard attempted to build 鈥渄epth鈥 in one of it鈥檚 intellectual properties, the Overwatch universe, by revealing in a short听 comic that one of the game鈥檚 characters is a gay man.
Besides being criticised as a completely reactionary and pandering manoeuvre to create appeal within their soulless videogame (which it evidently was), it provoked an uprising among the homophobic section of gamers.
In January last year,听听wrote:听鈥淏lizzard鈥檚 war on the straight, white male culture continues ... [the] Last Normal Character 鈥 Soldier 76 identifies as a thoroughbred gay man ... He鈥檚 a patriotic military man, a hard-fighting soldier with undying loyalty, and a code of honor. He鈥檚 the perfect representation for what the majority of gamers like to see out of a hero 鈥μ齩ne normal sized, healthy, properly muscled straight, white male with all of his limbs intact.鈥
So what does this all entail? The gaming scene is convoluted and rigid, restricted by phenomena like . There鈥檚 still a long way to go if we are to create a more safe and embracing environment.
When we recognise gaming as a different kind of media, we can see the importance of introducing progressive ideas, albeit slowly.
Unlike other art forms, videogames go beyond the third person. The audience doesn鈥檛 just project themselves, but are an integral part of the experience 鈥 a player. Thus building a healthy relationship between developers and players becomes paramount. By being more transparent and addressing social issues in their business model and the games themselves, the needs of the broader community can be met.
Does suddenly introducing token marginalised characters help gamers feel more accepted? No, far from it. Being more aware of the conditions that restrict or hinder people from margalinised communities from playing videogames in the first place is the perfect place to start.听
And like we were taught in the playground, the key to having fun is allowing for everyone to feel included.
As听House House's : 鈥淲e're more about making sure people are having as good a time as possible while they play."